Nintendo stays away from achievements. Microsoft and Sony with their respective Xbox 360 and Play Station 3 have developers include them in every game on the market for their consoles. So why may you ask does Nintendo stay away from Achievement whoring while other Next Generation consoles flock to them? Excellent question young Jedi, here is the answer.
“When they create their games, [Nintendo’s designers] don’t tell you how to play their game in order to achieve some kind of mythical reward. Basically, the way the games are designed is they’re designed for you to explore the game yourself and have this sense of discovery. To that end, I think that when you look specifically at games from EAD [the group long led by Mario and Donkey Kong creator Shigeru Miyamoto] and a lot of other games that Nintendo has developed as well, there are things you can do in the game that will result in some sort of reward or unexpected surprise. In my mind, that really encourages the sense of exploration rather than the sense of ‘If I do that, I’m going to get some sort of artificial point or score that’s going to make me feel better that I got this.’ And that, to me, is I think more compelling.”
I think so too. Achievements are a type of gaming crack. They are addicting. And what are they really, besides giving worthless points for doing the majority of the time lame, boring and mundane tasks? But in the gaming world it is something that is sought after by gamers without fail. Just see how impressed you are to play a match of Black Ops with a gamer that has a gamer score of 256,665. WOW, they really have no life, do they?
Probably not. Not to completely bash on achievements though. I believe they may discourage the complete playing of a game just for the gaming experience. But they also offer gamers more things to do within the game to allow for their experience to be longer and often times more fulfilling.
Ohh, and you can create your very own achievements with this free achievement generator here.