Right now, the hip thing to do is be angry with Nintendo of America over its refusal to localize three top tier titles here in the US while simultaneously giving us games what most core gamers do not really want (Mario Party 9). However, I believe recent actions by Capcom should have long time gamers focusing some of their attention on them.
As we’ve all heard by now, the apparently-not-as-highly-anticipated-as-we-all-thought Mega Man Legends 3 has been canned. This, after months of taking in actual gamer opinion on the title; Capcom has killed what could have been the most promising game on the 3DS. In fact, the company didn’t even give the prototype version a chance to shine on the eShop, instead halting the project altogether. This announcement comes a few months after the cancellation of Mega Man Universe. While I didn’t care for Universe’s art style, the idea of making your own crushingly difficult Mega Man levels was very appealing. Too bad gamers won’t get a shot at it.
It’s this one-two punch that has many gamers thinking Capcom has grown tired of the Blue Bomber. Sure, we’ll probably see a new retro Mega Man title (because they are so cheap and easy to make), but it seems Capcom has given up on pushing the franchise forward in anyway.
Mega Man has been in nearly every genre imaginable, but for most it’s his platform games that remain the best. That’s why it’s shocking we really haven’t seen something big in the way of a new platform game from Capcom. Kirby and Rayman are following in the footsteps of New Super Mario Bros. Wii, so why not Mega Man? Wouldn’t it be awesome to have four player action where you control Mega Man, Zero, Bass and Roll? Or perhaps instead of gaining the powers of your defeated enemies, you gain them as unlockable characters (I for one would love to play as Cut Man).
Either way, Mega Man needs to be relevant again. I don’t know how that can happen, but putting him in the next Super Smash Bros. would be a start.