The PS3 version is very different from the PC version of Puzzle Dimension. For those more interested in the PC version, see our review here.
Puzzle Dimension is a semi-unique game that meshes puzzles, balls, flowers, and 8-bit styling to make a 3D based puzzle game that’s both unique and different. It’s not completely original, a lot of elements seen in similar puzzle games, but it does enough to set itself apart from the rest.
Gameplay — 4/10
The concept is simple, you roll a ball around a puzzle world collecting flowers, once you collected everything, you return to a portal that ends the level. The challenge comes from various block types that have different characteristics, such as ice blocks that make you slide around, temporary blocks, fire blocks and many more hazards stand in your way. Everything is great until things get in motion. Playing through the level I was met with horrible controls with many flaws. Jumping doesn’t always work, and requires precise timing. The player is unable to move the camera while the ball is in motion, because they risk changing the direction the ball is rolling. I have solved many puzzles, and still had a challenge completing the level simply because my ball was not listening to my button presses.
Visuals and Sound — 7.0/10
The art style is great, meshing 8-bit and 3D styling to make for a unique experience. Objects remain blocky, on purpose, to capture the 8-bit styling. Textures were smooth and everything looked good. The part that lowers the score for me was the lack of detail in everything but the puzzle. Backgrounds are boring and only a small part of the game actually follows the 8-bit art style the game was going for. The games music is unique and entertaining, and fits the 8-bit styling well.
Technology — 3/10
I was deeply unimpressed with the game engine. The game ran smooth while the level was in progress, but the real problems happened between levels. Loading times were atrocious for how simple the game is, with some loading screens taking upwards of 30 seconds. Control lag is also apparent at times, which leads to a miserable experience.
Fun Factor– 5.0/10
The game can be fun if you can get passed all the issues I have already mentioned. The game is a long one, with a hundred levels to play and solve. I had a blast figuring out some puzzles, trying multiple times to find a solution.
Puzzle Dimension is a perfect example of an awesome idea ruined by poor execution. The concepts all rock, but are ruined by a poor game engine and controls. Maybe next time, the developer can learn from what hinders this game, and fix it for their next release.
Total Score:_____________________________ 47 %