New Video Games are by no means cheap. Sure if you’re patient and wait a few months after a game is released you can get great deals on PC Games. Just in the past I’ve probably paid for 7 or more games though Steam totaling less than $40. And I’m talking quality games here, not shit games. But new releases are generally $60. If a game is multiplayer only it may come in the $40 price range (RO2) and deserverdly so. But when big development companies and Publishers know they can get $60 for a game, they will price their games at $60 a pop. Not to mention the 4 pieces of DLC that will cost $15 each as well, making the gamers total investment in his hobby around $120, for one DAMN GAME! So we ask ourselves this week on our QOTW: Do you think the cost of new video games is reasonable or should be lowered?
Casper: For all the Australian/New Zealand readers it definitely is very unreasonable because we get to pay around 100 dollars per game even digitally when it cost 0$ more to give it to us on a digital platform this is a fucking scam and the people doing it should be brutally fucking FLUFFY CAT CENSORSHIP for all these years of theft from people all over these 2 countries.. In the united states and the UK i think the pricing is reasonable and once the world gets the same price ill be extremely happy my only other question is.. why do countries like russia manage to get them the cheapest ?? why do any countries get a game cheaper than another..this is bullshit..fix it!
Jose: It depends, i would pay $60 for a game that includes a large replay-value. I remember that a time ago, portal 2 was released for $50/$60, but it wasn’t worth it. Because it was the same thing as the first portal, and the only difference was the multiplayer. That was a $30 game for sure.
But games like BF3 or maybe TEoS (Morrowind ftw and hopefully skyrim will be great), that you can play always, are really worth $60.
Like i said, it depends on the replay value 🙂
Adam: I think $60 for a finely tunes masterpiece is a great deal. A game that offers a compelling single player experience and literally hundreds of hours of online potential is worth $60. The thing is that if a boxed version of a PC or console game costs $60 the digital should be at least $10-$20 below that price point. But publishers have gotten away with offering the game at the same price but profiting more because of the LOW overhead to offer a digital copy of a game and possibly servers to download if from.
I think another sin of the industry is having game hype the shit out of themselves, cost $60 and then suck ballz. Many times this may just be a matter of opinion, but in some cases selling a un-finished product of a lame ass game for the full price of $60 is highway robbery. But overall I would just love to see the savings publishers obtain by offering their products digitally passed along to customers up front, not just a year after its release.