Read the headlines of my thoughts as I got home from work today. I sat down, beer in one hand, pizza in the other, ready to show all those noobs what hours of sniping in Cherno teaches you. After letting the download go over night, I came to play only to find myself disappointed – there was a patch. I patiently waited the 15 minutes while it installed, and I was about to browse for WarZ posts on the interwebs when the patcher dinged 100%. Hi-ho, Hi-ho! Off the way we go, Hi-ho!
After creating the closest reincarnation to Damien Scott (Strike Back) as I could, I hit the play, and quick join. I ain’t got no time for finding servers. Starting off in a clearing, with a flashlight, bandages, soda, and a granola bar – I set off. Quickly finding a cabin on the horizon, I snuck past a few zombies and found it empty. A zombie started chasing me, so I pulled out my trusty flashlight and began beating it. 36 swings later, I realized I wasn’t hurting the zombie – only stunning it. I tactical’d out of the cabin and decided high ground would give be a good sense of orientation. That’s when I stumbled on this:
So that ensued into a pretty ugly zombie chase, which lead to a pretty intense escape – I dived behind a tree and all the zombies suddenly stopped. Then I snap out of it. The sounds were cliche and recorded in someone’s garage, the animations are smooth but simplistic – a bit wooden, and the graphics are hardly worth mentioning. This game does have a lot of hope, and promise. The gameplay felt tight, responsive, and logical – it even stayed true to this new survival horror with food, water, and bleeding. But this game needs a lot of work, I mean, a lot of work. Normally I would say go out and buy it, and stick with it. Except after I finished my mini session, I had a look on the internet, and this is what I found. The Steam Store of The War Z on release day had listed features that weren’t complete, as complete. Even after amending this, a few claims were left unaccounted for.
Here are some key Answers I wanted to highlight (These are paraphrased from the transcript posted)
“Over 100 square kilometers falls in 100 – 400 square kilometers right?”
“When you read “up to 100 players” — what does it mean to you personally? I mean, for me it doesn’t mean that I will play with 99 other players. Really And yes game supports 100 players — heck, it supports actually over 400 players per server as of today. Do we have servers launched with this number of slots? No we don’t, because this is not what our players WANT”
“I think there’s difference between false claims and perception of the text.”
“There’s no such thing as “fully released” for online game.”
I would normally say stick with indie guys, as I said to many close friends about Six Days of Fallujah – but the lead developer seemingly refused to accept that they might have done something slightly wrong. Go take your money to other developers, Hammerpoint f***ed up.
I don’t always have to be nice.