Sam Fisher’s Got Nothing On Stealth Bastard!

Sam Fisher’s Got Nothing On Stealth Bastard!


In a world filled with shitty Stealth games that are clunky, and awkward. In a world were the great stealth games are slow, methodical, and time sinking affairs. In a world all out of hope, Stealth Bastard rises up.

 

SB takes this whole game and flips it on it’s head. A charming 2D puzzle platformer with the necessary stealth elements. Camera’s, death traps, locked doors, terminals to hack, switches and a way to become invisible. It does this all in nailbiting edge of your seat high speeds that reminds me very fondly of N. With a concise art style, ease of control and some easy going music it really is incredibly accessible. It even has smancy gagdets! Cor!

 

 

All of that great stuff aside, what really makes this game stand out is the stuff that really – stands out. There is a lot of helpful/demeaning Typography around each level – and they change to react to your actions. As you saw in the trailer, it mentioned the laser turrets were blind. Then they suddenly snapped to the players location and fried him, to which the text changed to “I said blind, not deaf!” A lot of the early levels feature a silhouette style background, and this really plays well for SB. It gives it a real grimdark feeling, and with such a cold way of treating a test subject/clone it only really adds to it. Not to mention the dead bodies strewn around, and skeletons too!

 

Well worth the tenner.

 

Bastards! Taking my money.

Teddyman@Airbornegamer.com

Teddyman_AG

 


Teddyman
Teddyman
Blacksmith, Bike Rider, Scientist, Gamer, and a Joker.
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