Despite the fact that we are through with the first month of 2013, Guild Wars 2 is just gearing up for the year. Monday, January 28 had the first major event of the year come out. It is not only the first event, but also the start of changes to the world of Tyria to keep Guild Wars 2 open-world and ever evolving.
Colin Johanson posted this on his blog but here are the highlights any Guild Wars 2 fan should know:
- To keep Guild Wars 2 about shared experiences ArenaNet is making sure events on maps scale up or down depending on the number of players working on that event.
- Each special event (Wintersday, Halloween, and the Lost Shorts) taught them what worked and what didn’t work as well as how to keep Tyria feeling like a living, breathing world that exists and changes when players aren’t there.
- Events in specific areas are changing so they are more persistent. This way they don’t happen as often and give the game an ever-evolving feel.
- The achievement system is expanding to reward players for exploring Tyria. This includes different daily achievements that are available only in certain areas each day of the week. Later this will be upgraded slightly so players can choose how many daily achievements they want to do if they aren’t interested in them all, or don’t have the time to search them all out.
- Guilds are being changed as well to the advantage of them. Players who want to complete missions with their guild members will be able to with content designed specifically for that guild to accomplish within some kind of time constraint.
- Changes in both WvW and PvP will gradually happen over the course of 2013, but currently nothing more specific than rewards for PvP and what server you can play on for WvW are being hinted at.
Of course, there is much more in store that has not even been discussed yet. Stay tuned to see why you should keep playing Guild Wars 2. Or start if you haven’t picked it up yet.