No, this is not a clever title leading into a foray in to the Unity Engine. Instead it’s an opportunity to offhandedly mention it before I bust into my review.
Unity of Command appeals to the veterans of Hearts of Iron, it’s a WWII based operational level strategy game that focuses on pitting entire corps and divisions against one another – not individual soldiers. It focuses on the eastern front, with Axis and Russians facing off against one another, and I can’t stop playing it. The scope of this game is far reaching indeed, movement is affected by terrain and a life like weather system – while combat is aided with the augments your forces might have. An entrenched Infantry corp with 120mm cannons fairs much better against an all out tank attack! That’s just the staples, it’s not remotely what makes this game close to great – it makes it fun, and addictive, but not necessarily great.
Que: Innovation a.k.a. Supply. As the game’s site says it “Amateurs Talk Strategy. Professionals Talk Logistics.” and it’s never been truer. To keep your units fighting, moving, and recovering you have to supply them. Without supply they soon lose their ability to recover their injured (not dead, they are dead after all), then they loose their ability to fight as ammo runs dry, then fuel begins to run dry. To have any real chance at this game, it’s all about encircle, cut off, and outmaneuver. If your history is up to scratch, that is exactly what WWII boiled down to. Blitzkrieg. It also has new DLC, the Road to Berlin.
It has taken me many attempts per mission to come close to succeeding. Many attempts.
Yes, I did suck at Hearts of Iron. What more do you want from me?