Cities in Motion 2 Is A Job… Then You Crash

Cities in Motion 2 Is A Job… Then You Crash


Cities in Motion 2 is a mass transit simulation game. It’s basically “SimCity : Crack Whore Edition”, which is to say shittier graphics, a subset of gameplay, with digital syphilis.

When you start playing Cities in Motion 2, you’re already given a city. Your job is to build buses, trams, metros, etc… and place pickup stops at key locations in the city so that the virtual Sims, caught in a virtual rat-race of the standard work-home cyclical depressive loop we call “making a living”, can get to their jobs, their homes, and their places to drink their sorrows to oblivion.

It’s about Roads, Tracks, and Paperwork

You don’t get to build anything but roads, tracks, stops and whatever other infrastructure necessary to build mass transit facilities. You also are responsible for managing timetables and expanding your mass transit network for greater efficiency and increased virtual profit.

The level of micromanagement involved in this Cities in Motion 2 is astounding and boring as hell.

Sure, you get the typical missions, but they’re just as meaningless as the digital lives of your Sims.

In case you haven’t noticed by now, this is work. The game give you a company to run, you have a fucking job in the guise of playing a game.

It’s a deeply ironic twist that the game makes you feel like one of the digital chumps IN the game by giving you an existentially pointless goal of increased efficiency in the guise of entertainment. The really ironic part is that we play games, as adults, to detach from our REAL LIFE rat race in order to relax if not feel happy.

This game is a trap.

City of Motion 2 has more bugs than a back alley hooker

The worst part of City of Motion 2 is that it has some serious bugs.

  • The game crashes anywhere from 15 to 30 minutes after you start, wiping out any boring redundant progress you made since the last save.
  • Yeah, saving. The game randomly won’t let you save your game due to “running out of memory” even though you have plenty of hard drive space. So if you combine this with the fact that you know it’s inevitably going to crash, you feel like flipping your desk over in frustration.
  • The game take as much RAM as your computer will feed it, and when it takes it all you’re fucked because it’s going to crash and you’re not going to be able to save.
  • Eventually, something gets corrupted and all the graphics turn into full sprite maps making the game look like random garbage. Top this off with buildings going invisible for no apparent reason.
  • By default the game goes Full Screen. If you turn off Full Screen (in the settings) it goes into window that is the full size of your screen (or whatever resolution you told it). No, you can’t re-size the window, just move it around. You can’t even make it fill multiple monitors, so this is the most useless feature besides the rest of the boring ass gameplay elements.

I tried to play this game, because I generally like tycoon simulator games like SimCity. But I just gave up after 3 hours of playing for 20 minutes, crashing, starting over, repeat ad nauseam. I felt like there was no satisfaction nor reward of any kind in playing this game.

Overall, I’m very disappointed.

Here are a few other reviews:

The Game Guru Review

Cities in Motion has an interesting profit model. It starts off with the game selling at about 1/3 of it’s total value. So instead of selling for $50-60 it sells for $20. This hooks people into the game. After this they will sell you city packs for $5. After four years of development the total cost of the game and DLCs will come up to $50-60.

Eurogamer Review

The towns in Cities in Motion were pristine, untouchable, because it was a game about running a transport company only. But as designer Karoliina Korppoo explains, when the studio began to design a sequel, they wanted more. “The cities were too static,” she says. “With this [sequel], you can really feel the cities change with the decisions you make.”

This time, they’re alive, responding to the transport networks that the player carves out in a way that Korppoo says was inspired by the PC classic Transport Tycoon. Neighborhoods grow, property values rise and, as blue-collar workers take trams to the edge of town, a new industrial estate begins to develop. It all happens organically around the player, whose powers are limited only to laying roads or track, albeit with the occasional aid of a bulldozer when necessary.

Metacritic Review

Cities in Motion 2 is the sequel to the popular mass transit simulation game Cities in Motion. The Modern Days introduces new features, like multiplayer game modes, day and night cycle, timetables and dynamic cities.

The player’s actions in building the transportation network will affect how the city grows, with affordable transportation spawning middle class housing and work places, and more expensive and delicate choices bringing in demanding business people.

Player has many different types of vehicles to choose from and now can also build roads with bus lanes. Tackling the rush hour by managing transportation timetables and meeting the needs of the citizens are one of the key elements of building a successful and efficient network!

Cities In Motion 2 Screenshots

Official Launch Trailer

Other Links:

Buy Cities in Motion 2


Adam Colon
Adam Colon
Technophiliac, Geek, and proponent of logic & consistency in games... I am a critic with no patience for nonsense.
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