Do level caps stunt gameplay?

Do level caps stunt gameplay?


Since I have managed to get my Guild Wars 2 necromancer to level 80 I have been thinking a lot about if some people top out their character in games and then just quit because there isn’t anything else to strive for.  Since I have never done this in any game except GW2, I can’t say really say that’s not true but at least in this case, it’s not.  So I have to think that other games offer reasons to keep playing.

top5_guild-wars-2-610x339While it irks me that once you hit level 80 you can’t gain anything else such as extra points to buy new “spells”, I can live with this.  Honestly, if you were still able to do that it what would be the point of a cap?  You still see a progression across the bottom of the screen as if you can level but nothing happens when you get there.  The only good thing is that if one of your daily achievements is to gain a level that still counts for you.

I am far from finished with this game though since I’ve only completed 50% of the entire map.  There are lots of areas that are still “cloudy” because I haven’t visited them yet and I don’t plan on creating a new character until I get that 100%.  I won’t get anything special (as far as I know) by doing this, other than the satisfaction of saying I have done it, and that is what keeps me going in the game.

en-INTL_PDP_PC_World_of_Warcraft_Mists_of_Panderia_CTF-01350_P7Again I have to assume that other games, like WOW, Lord of the Rings, and other MMO’s do the same kind of thing.  Sure there are expansion packs that come out for these games and that gives gamers another reason to keep playing but it can’t be all since some take years to release.  Heck, even in Guild Wars there were long spaces between the expansions.

So do you think that level caps stunt gameplay?


Diane
Diane
I have been a gamer for over 20 years and a writer for longer than that. I was a gamer before it was "ok" for girls to play games. My preference is RPG's over everything else but I also like fighting games, action, adventure, sims, platform, puzzle, and casual games.
1 comments
LeeHighfield
LeeHighfield

I think it really depends on the games Dev team and their ability to manage "end-game" content for the players.  To me, it doesn't matter what level you are if you have mission and story content geared towards keeping those players entertained and playing the game.  In the MMO I play, you can hit MAX level in a couple of weeks of casual play...but you've just scratched the surface of the game itself.