XNA: Getting Started
Before I get into trying to teach anybody anything via the tutorials, I want to ensure that everyone understands what XNA is and how it is structured. A good understanding of what you are working with is key to how well you will utilize it.
This is more for the straight up beginners of games programming, but you will need some programming experience in order to understand what is going on. I would highly recommend making some basic programs in C# before you come anywhere near XNA, or any other languages for that matter.
If you think you have got what it takes, I aim to make this as informative and easy to understand as possible.
I also must stress that any code I ask you to write in these tutorials are actually written by you. Copying and pasting will do nothing for you, you need to type it up, it sinks in better that way. I would also suggest you type up the comments as well, for future reference. Continue reading



